20 August 2008

GenCon Adventures

We are in a tavern, my friends!

Thus our GenCon Adventure begins, except that it is 3:45 am and I am waking up at home following two hours or so of sleep. I would prefer to resume this sleeping, but I know well that I must make my final preparations for the journey, specifically engaging in acts of hygiene and dressing myself in the usual style. The packing being quite complete, I await the promised arrival of my transportation at 4:30 am, at which time precisely it arrives in the form of Ben and his Mighty Kia. Therein we make our way to Northern Hills Christian Church, where the rest of our party is to meet us. We arrive around 5:00 am, and we decide to make coffee, on which we imbibe while waiting. I play some mood setting music from The Legend of Zelda on the piano. Eventually, all five of us are present, and we enter into the automobile of he who is called Greg. At this point we also cease to speak in the present tense.

There was a GPS traveling with us, and its name is Magellan. By night, Magellan's screen uses a blue background, but by day, it is green. This is how we were able to tell when night became day at the dawn: the Science and Technology of Magellan told us. Of course, there was great struggle with Magellan's Science and Technology, for no Scientific or Technological breakthrough can come without struggle, and thus even before departing great struggle occurred to determine how Magellan might guide our travel to Indianapolis. Fortunately, Science and Technology were on our side, for Science and Technology are always allied with Forward movement, regardless of direction, even its rightness or wrongness.

Having given Magellan true and accurate instructions, we began our drive. Before dawn, we stopped at a vile McDonald's whence I purchased a coffee and an unpleasant breakfast substance. Having eaten most of the unpleasant breakfast substance, I worked my way through the coffee, and it lasted me through the dawn. Also before dawn we passed the first pig farm and breathed deeply of its aromas. After dawn there was an excellent sunrise and even more excellent fog. Now, I have seen many sunrises and they are consistently beautiful, and I have also seen much fog, and it too tends to be immensely pleasing to the aesthetic sense. The fog that fell over the flat Indiana farmlands, however, was new to me, for it truly appeared as a vast wall of mist across the landscape; these were truly clouds sitting upon the ground. Had I a modicum of sense at that hour, I should like to have taken a picture of such a scene, whose eerie splendor was only briefly spoiled by the second pig farm and its special scent.

At about a quarter after seven, we entered Indianapolis, but not before observing the now infamous "Don't drive naked" sign on the way. It was then a simple matter to park for the low, low price of $20 daily and to walk into the convention hall. Donning my badge, I followed my friends whither they wished to go, which was Sagamore Ballroom. Sagamore Ballroom, you see, was the place for Dungeons and Dragons playing, and we were scheduled the first games at 8:00 am that Thursday morning. It was, in fact, none other than the eight hour long Core Special, for which we were seated at Table 1. Thus we were the first ones to play a module, a Core Special even, in the new Living Forgotten Realms, which officially began at precisely 8:00 am that morning. This was geek history in the making, but since bards have not yet been incorporated into the 4.0 rules, there was no one to record it but me. For I am a bard for real.

Alas, true bardhood is not in-game bardhood, and so I was playing a halfling rogue named Morose Puddlenut. Ben played his twin brother, Mirth Puddlenut. We are deranged jesters and acrobats. In order to roleplay my character's lack of rational thoughts, I memorized a good many lines from Captain Beefheart's album, Trout Mask Replica. On my turn, I would say things like, "I am going to stab at that orc saying, 'Where the holes had just been a moment ago was now smooth amazingly blended camouflaged in with the very intricate rainbow trout replica,'" and no one except my friends knew how to respond, which was amusing.

From shortly before eight until shortly before noontime we played, and at that point we ate Subway sandwiches for lunch. We returned then to the gaming table, and we continued to adventure until about three in the afternoon, at which point we received a magical item, gold, and enough experience to be the first level two characters in Living Forgotten Realms. So says the bard, who I am.

Following our game, we made our first foray into the convention hall, where the booths of many and many a game and game implement maker covered the floor. Also, there were weapons (including knives with swastikas on them), armor, and other costumes available for purchase. I bought nothing for myself on this day, neither on the next, nor on the following. It was my sincere goal to minimize expenses. In the convention hall, though, we saw many strange and wonderful and horrible things, from Peter Mayhew (who is Chewbacca) to fat Princess Leia. Having left the convention hall, we neglected to eat until our second game began on that day.

Our second Dungeons and Dragons game of Thursday was supposed to last from seven until eleven in the evening. This did not greatly interest me, for I had played more than enough Dungeons and Dragons for even a week already that day, and I was exhausted from having awoken at 3:45 in the morning. It was cause for great celebration, then, when we dashed through it in two hours. It was cause for immense irritation, though, when one of our party was in a different game that lasted the full four, thanks to the bizarre and extreme roleplaying of the grown men that were playing the game with him. For this reason our departure was much later than it optimally would have been.

Following a brief quest around the roads outside Indianapolis, prompted by Magellan's inability to find our destination, we were eventually able to find those with whom we were staying: the Jeffersons. The Jeffersons are eminent human people, more so than most other human people, for most human people prefer the bestial nature to the rational and spirited natures. The Jeffersons displayed naught but rationality and spirit in the fullest degree, and they deserve a card of thanks, perhaps in addition to boundless blessing upon them and all their house. They even woke up early to cook us breakfast, which taken with all else is so far beyond expectation as to inspire great joy that such loving and kind hospitality can exist in human people. That is to say, the Jeffersons are now among my favorite people.

Having slept in great comfort for all too short a time, the next day of GenCon began shortly after six in the morning, for we were scheduled to game at eight again. Now, on a given morning, my willingness to get up is directly related to my level of excitement about whatever I am getting up to do. For example, as a glorious "sponsor" at CIY, I gleefully awoke at 6:40 each morning so that I might enjoy breakfast (regardless of whether or not I actually ate breakfast) with my excellent good friends. Every morning I tried to make it to the 7:30 prayer meeting, but I always missed it by about five minutes, so I must not have been trying too hard, but then again, I had to set the other fellows in my room in waking motion before I left. Enough about CIY, though, for today is a day of GenCon! To game at eight in the morning, following the previous day as I described it, I was devoid of excitement about awakening, but by way of necessity, I awoke and prepared to face the day. Having eaten of the delicious foodstuffs prepared for us, we drove back to the city, spotting a sign that read, "Karate Guns Tanning" along the way. I would photograph that sign the next morning.

My languor about the morning game, as it turns out, was fully justified, as it was perhaps the most boring Dungeons and Dragons adventure ever. Through these fantasy trials, we learned never to play an imported module, especially one written by a man named Octavio. The adventure was supposed to last for four hours or less, and it was divided into three parts. The first was an encounter in a warehouse, which we merrily tore into tiny pieces. After that, we went to the Baldur's Gate equivalent of the DMV, and we battled the bureaucracy with our skills. A combination of mediocre writing and atrocious dungeon mastering made for an experience rivaling the thrills of the true DMV. Actually, I do not really remember this part very well, for I fell asleep in its midst. Let me emphasize this point: the adventure put me to sleep! When I woke up, though, we were on our way to the third part of the adventure, which required us to collect seashells in a sewer drain on the beach. The only trouble was that the drain contained three overpowered enemy critters, which made for a long and frustrating fight, pushing the adventure toward five hours, and we learned after that (for we were forced to stop) that there was yet another battle after that! Of course, by then it was time for the day's second adventure, which was interesting enough, just a bit long for my taste. By the time it was finished (around five in the afternoon), I had played Dungeons and Dragons for about nine hours that day, in addition to about the same amount of time yesterday, and I thought that this was about fifteen hours too many for one week. Furthermore, I had not eaten much that day, for my party had refused lunch in favor of play and unpleasant snacks, and my breakfasts (which I rarely eat) are never substantial, that one included.

We went to eat at last. We discussed the female presence at GenCon and its relation to the considerably more sizable male presence there. The most obvious thing is that the male attendees direct their eyes and thoughts to any female presence nearby, not so subtly welling up with adolescent lusts. It was then that we questioned the wisdom of encouraging female companions to come along in the future, only to be faced with the greasy and obese ogling of teenagers, old men, and all in between. Indeed, this was all a rather depressing thing to observe, for many females that were there clearly came seeking the acknowledgment and affirmation that such a congregation, by lusting, provides.

Having eaten, we returned to Sagamore Ballroom where we were scheduled to play Dungeons and Dragons some more. By this time, I was more than ready to go home, and I continually imagined what the rest of the day and the next would be like were I not in Indianapolis. I thought, I could be achieving glorious things at home right now, and I could be listening to most excellent musics! There are no musics at GenCon, save one kilted fiddler that played for a bit and another fellow on a synthesizer that fiddled thereupon. I was facing withdrawal, realizing my immense dependence on the hours of music to which I listen or play myself on a daily basis. The deprivation of my usual inundation of sonorities, then, affected my mental state for the worse, and I am sure keeping Captain Beefheart on the tip of my thoughts did not help much, either. Indeed, at one point I caught myself humming one of his tunes, which is not easy. Now, as I imagined Saturday, I thought that I could head down to NHCC in the early afternoon to tend the Dungeon and enjoy games and socialization, perhaps even actually discussing Mere Christianity like we are supposed to do. Then I would go into service to hear words of wisdom and worship. Then I would be edified by Chad as I continued to tend the Dungeon. At last, there would be further glorious socialization and gaming, and it would not be Dungeons and Dragons, and though I quite like Ben, Greg, George, and Dan, I would do all these things with my excellent friends besides them. Glory!

As we waited for another three or four hours of Dungeons and Dragons to begin, I called home as per my mother's request. Lurking in an alcove in a hallway, I expressed my thorough frustration with the GenCon situation, saying that I was sick to death of being in Indianapolis, and I communicated my sincere wishes to be leaving as soon as possible. I also said some rather unflattering things about the sanity of certain of my friends and their concept of good and healthy conduct, none of which I take back. Later, I would get a call informing me that my father had offered on his own accord (for he thought the trip was idiotic from the beginning) to come and fetch me, and I was mildly tempted to accept. I did not do so, though, for I did not wish to cause stir or inconvenience, and I did not wish to adversely affect my companions' good times. I said that I would endure another day, hoping the Saturday games would show us the meaning of haste. May it be said now that they did not.

At the end of the day, we returned to the home of the Jeffersons, and there we slept until six, at which point we had to prepare for our departure and another game at eight in the morning. We said nice things to the Jeffersons, all of which and more were deserved, and we headed off. We played the morning game without notable incident, wandered the convention hall for a bit while neglecting lunch again, and there all the most wonderful costumes had come out, for I learned that Saturday was the day of the costume contest. It was only natural, then, that my camera's battery would die, depriving me of a few most excellent opportunities for photography. Weep not, though, for I accomplished the most important ones before this tragedy and I was able to milk a few more afterward. As 12:30 rolled around at last, the time for the final game, our seventh, had arrived and we made our way back to the ballroom. Dan, however, decided to lose himself in the crowd for a bit, inciting slight alarm when he appeared late.

From the start of this game, I stated my goal of finishing the four hour long adventure in half that, specifically by three in the afternoon. My sentiments were not understood, and they did not come to pass. The game lasted its full duration until five, and at 5:30 we were able at last to depart. I was rather anxious to return, but we all realized the necessity of eating, something that had not been done since the delicious breakfast at the Jeffersons, unless you count the luncheon of peanut butter snack bars of which I took minimal part. Thus we ate at a Chile's in Greensburg, Indiana, which was quite pleasing to one as hungry as I was. Having eaten, we passed through the final leg of our journey, through which George and Dan slept, and I did not. Just before nine in the evening, we arrived back at the church, just in time for cribbage and the invention of Battle Snakes and Ladders, both of which were vastly more enjoyable than GenCon days two and three.

Here now is my advice for GenCon attendance. If, like me, you are far more interested in people watching, whether looking at costumes, oddly shaped heads, or obesity, then attending for more than one day is painful. If you share my gaming philosophy that amusement and bonding with fellow human people are of colossally more importance than winning and leveling up, then thirty-five or so hours of Dungeons and Dragons in three days is not for you. I certainly did not do well for me. If I make a GenCon excursion in future years, I will do so for no more than one day, maybe with one game thrown in, and it will probably be Saturday, for on that day all the most photographable people are out. A three day GenCon runs at about $200, and that is without any purchases of useless gaming trinkets, and there is nothing anyone can say to persuade me that this was worth it. Let me say it plainly that a single day of GenCon is a wonderful adventure to a fantastic land of really weird and often disturbing people, but any more is a woeful trial in a horrific land of insanity. At least the Jeffersons provided shelter from the madness.

2 comments:

maria said...

My friend has a GPS named Gladys. If I had a GPS, I would probably argue with it and get lost anyway.

I do want to go to Gencon eventually, but I'll admit I wasn't too excited about the idea of going for three days. Your account makes me even less excited about the idea. I'll probably just shoot for one day or one day and part of another next year.

The gender ratio is another factor that dampens my enthusiasm about the idea of Gencon. Fortunately I have a useful knack for blocking the existence of some people from my mind, which would help.

Thorvald Erikson said...

I am quite confident that there can be assembled a fair number interested in visiting for a day or so. We must assemble them at the appointed hour.

Also, even if you can ignore them, I am not sure my sense of chivalry would allow me to do the same.